Does anyone happen to know the status on the source re-make of the original Half-Life (the one not made by Valve and which probably could be sued over)?
I don't know, but it looks like it's going to be awesome.
Also, Valve is well aware of this independent re-make, and has voiced no opposition to it, which is in keeping with their history of supporting the modder community.
Also, HL1 feels really, really dated. Some parts of it have not aged well at all.
I liked Counter-Strike when Unreal Tournament sound effects were not ubiquitous, when hostage-rescue missions existed (which I think encouraged teamwork more than the bomb maps do), and when servers weren't flooded with tiny maps with no objectives.
Man, in retrospect, Black Mesa is filled with a bunch of bullshit rooms that make no sense.
Why is the switch to turn on a gigantic fan that can kill you underneath said fan, so after you turn it on, you have to pass through the spinning fan?
Why are the controls to the water valves always in a place that will be submerged once the valves are open?
Why is there a generator that can only be accessed by riding those weird things that move back and forth really fast along the wall, and instantly kill you if you aren't on them when they start moving?
One of my part-time jobs involves government construction and contracting and I have to say - it's all very plausible that bases like the ones in Half-Life one do exist, and have been built with your tax dollars.
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When choosing between two evils, I always like to try the one I've never tried before. - Mae West