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Post Info TOPIC: What game should DeathPiggie get.


World's Strongest Millionaire

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RE: What game should DeathPiggie get.


computers are hella expensive. But it brutally beats the crap out of everything.

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MASTER BATOR

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DEATHPIGGIE wrote:

Or if you name a Mexican child Jesus.




 user624_1155099753.gif



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I'm fat and nobody likes me

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BioShock is pretty fun.

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Only in cartoons

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It's an interesting idea, but I thought it was a let down. You just run around the same areas, fighting the same enemies that were never very interesting to fight in the first place, collecting dozens of trinkets to accomplish trivial tasks. I'm not gonna lie; it was pretty boring. I don't even think I finished it, actually.

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Zinc Saucier

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The last boss was pretty disappointing. It was just such a standard video game boss - he followed a simple pattern, his attacks were easy to dodge, etc.

Still, I liked the story, and the setting was really interesting.

The exploration was tightly paced, not too open-ended (which I like), and the combat was pretty satisfying, simply for the huge number of options it gives you.

My method of choice was to use the hypnotize big daddy plasmid to get two of them to fight each other, and then finish off whichever one was left standing. It was satisfying every time. It was also really great to watch one of my hypnotized minions tear through a crowd of murderous splicers like it's nothing.

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video games blow.

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Only in cartoons

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I thought it was annoying that the splicers had three or four key phrases that they would scream at you every damned time they saw you. Also, they were all clones of each other. I realize these elements are necessary in a video game, but it suspends the believability of the world they created.

Intelligently designed games like Half-Life incorporate these concerns into the enemy list itself. All of the enemies look the same because they're all wearing uniforms (and are genetically designed in some ways) or because they're the same species (and you can even tell subtle differences between many of the Vorts). They all say the same things because they don't have anything to say except "Target acquired" (which makes sense because commando lingo would dictate them using the same phrase).

The number of options with the (biologically impossible and economically irrational) plasmids were a creative idea maybe, but in use they were the standard weapons you find in every other damned video game (fire, ice, electricity blah blah blah) with little exception (I like the hypnotizing one, too).

The only thing about the game that was interesting was the moral dilemma involved in the Big Daddy/Little Sister moments. But as the game goes on, you find out that there really wasn't much of a dilemma since you get boatloads of Adam anyway, and rescueing of Little Sisters eventually becomes just another repetitive collection task for you to complete in each new area.

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Zinc Saucier

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YOWIE wrote:

video games blow.



I hate to break it to you, but you are the one who blows.



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Zinc Saucier

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Jason wrote:

I thought it was annoying that the splicers had three or four key phrases that they would scream at you every damned time they saw you. Also, they were all clones of each other. I realize these elements are necessary in a video game, but it suspends the believability of the world they created.

Intelligently designed games like Half-Life incorporate these concerns into the enemy list itself. All of the enemies look the same because they're all wearing uniforms (and are genetically designed in some ways) or because they're the same species (and you can even tell subtle differences between many of the Vorts). They all say the same things because they don't have anything to say except "Target acquired" (which makes sense because commando lingo would dictate them using the same phrase).

The number of options with the (biologically impossible and economically irrational) plasmids were a creative idea maybe, but in use they were the standard weapons you find in every other damned video game (fire, ice, electricity blah blah blah) with little exception (I like the hypnotizing one, too).

The only thing about the game that was interesting was the moral dilemma involved in the Big Daddy/Little Sister moments. But as the game goes on, you find out that there really wasn't much of a dilemma since you get boatloads of Adam anyway, and rescueing of Little Sisters eventually becomes just another repetitive collection task for you to complete in each new area.



I agree with you on all of those individual points, but I still really liked Bioshock (though, admittedly, I'm now less sure why I did). I guess I'm a sucker for pretty art design, and a compelling world to explore.



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Zinc Saucier

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I didn't even realize that Portal: Still Alive was out.

I'll be getting it post-haste.

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MASTER BATOR

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i find that this game is far better than most games in its genre:

candyland.jpg

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Sheriff of Paddy's

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I played that with my nephew a while back and died of boredom. DON'T GET CANDYLAND, MAN. YOU'LL REGRET IT.

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I'm fat and nobody likes me

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Monopoly? What about that? I hear the kids love it.

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Only in cartoons

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Monopoly, the grand game of anti-capitalism.

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I'm fat and nobody likes me

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I'm sure I'd be pre-occupied with criticizing the premises of the game to actually enjoy it.


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Sheriff of Paddy's

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colddog.jpg

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I like Sorry!

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World's Strongest Millionaire

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MorisUkunRasik wrote:

There's only one correct answer

oldsackcover_2.jpg&usg=AFQjCNHZ4B3LCop2sJ0H9R2NBeCuD0SGmg




 the online server is down til tomorrrow but I've gotten pretty far in the story mode with my brothers



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"Moris should be here soon to rub it in my face..." -Pizza


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That just looks dumb.

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World's Strongest Millionaire

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I just beat the story mode, it was fun. Some of the user created levels are insane

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